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FIFA21_Mod工具Modding Tool Alpha 10.9

本文标签: FIFA21
发布时间:2021-06-04 00:03
浏览次数:           评分:0
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下载文件介绍(请详细阅读,可能对该文件的使用有帮助)

使用方法:
1、下载解压缩
2、将mod放在LegacyMods / Legacy文件夹中的正确位置。(例如,数据库位于data / db中)

2)将.lmod文件导入启动器并启动游戏(这将自动创建并使用Legacy文件夹)

如果您是Modder,并且想知道所有旧文件在哪里。这就是一个棘手的问题。您将需要自己使它们脱离内存。我希望尽快清除所有旧文件。

如果确实有权访问文件,则可以使用“编辑器”按钮将文件编译为启动器的.lmod。

1) Place mods in the correct place in the LegacyMods/Legacy folder. (for example. the db is in data/db)

2) Import lmod files into the launcher and launch the game (this will automatically create and use the Legacy folder)

If you are a modder and want to know where all the legacy files are. Thats a tricky one right now. You will need to get them out of memory yourself. I am looking to dump ALL legacy files out as soon as I can.

If you do have access to files, you can use the "Editor" button to compile your files into an .lmod for the launcher.

内容:
Alpha 10.9
- All mods and games can be installed on EA Desktop (supporting XBOX Game Pass). This is experimental and will not use a ModData folder to add mods to your game.
- FIFA 21: Editor can compile a Legacy Mod (*.lmod) from a project (*.fbproject)
- All Editors: Fixed an issue where it would take a long time to make an edit to a legacy text file
- Launcher: Your launcher settings are saved
- Launcher: Can launch mods without using a ModData folder
- FIFA 21: Fixed an issue where compiling a legacy mod (*.lmod) from a folder with a "." in it would result in an error
- FIFA 21: Fixed an issue where the Legacy Mod Support (*.lmod) would not wait enough time for slow PCs to load the game to then inject into (the GetProcess error). On a note. I have now raised this to 3 minutes instead of 90 seconds.

Alpha 10.8
- FIFA 21: Fixed issue when compiling a mod
- FIFA 21: Fixed issue where Legacy files are not removed when compiling mods or saving a project

Alpha 10.7
- FIFA 21: Fixed issue with very large FIFAMod files not being supported by the launcher
- FIFA 21: Fixed issue with "locale.ini" not being detected by the launcher
- FIFA 21: Added better support for Aranaktu's Live Editor DLL. Fixing crashing issues when using mods with his tool. Many thanks to @Aranaktu for going through this with me.
- MADDEN21: Building of Cache now only takes 8 minutes rather than 40-50.

MADDEN 21 People: I have found the issues with the uniform textures, I am going to have to redesign my tool a little to handle it. EA really did something awkward with the Chunk Ids in Madden 21.

Alpha 10.6
- MADDEN 21: Significant compiler improvements. Just some textures to go (and 1 very annoying EBX gameplay file) before I can consider it all working.
- MADDEN 21: Brand new SDK
- MADDEN 21 Editor: Fixed some panes which were not displaying correctly
- EBX browsers now scale correctly to its parent window
- EBX browsers now display a list of numbers/points in a more UI friendly manner
- EBX browsers can now resize a list (not perfect but heading toward full customization)
- EBX can now import and export to and from a binary file (experts only)
- Added experimental PNG to DDS converter for legacy textures
- When importing and reverting a texture, the texture viewer now correctly updates
- Bug fix: When reverting a texture, the RES to chunk link would get confused and break within the project.

Alpha 10.4
- FIFA 21: Fixed issue where *.fifamod produced from FET was not displaying correctly in launcher
- FIFA 21: Fixed issue with *.fifamod faces. This now allows ALL *.fifamod faces to work with this launcher

Alpha 10.3
- MADDEN 21: Allowed all items be browsed
- MADDEN 21: A 50% working compiler. Some things just refuse to work at this stage.
- FIFA 21 [Stats Saver]: Fixed issue with teams with low Ids (i.e. Arsenal)
- FIFA 21 [Stats Saver]: Added compatibility for EFL League 1, EFL Trophy, Bundesliga, LaLiga, SuperCopa
- FIFA 21 [Stats Saver]: Added Clean Sheets, Minutes Played, Player OVR and OVRGrowth to CSV Export

Alpha 10.2
- Switch the editors to use AvalonDock. A docking system that allows you to rearrange and resize your editor windows. This is work in progress. Expect bugs.
- FIFA 21: Fix issue where the Injector "GetProcess" function was not waiting for the process to open

Alpha 10.1
- Add "Force Reinstall mods" button
- Change all Launcher checkboxes to "toggle switches"
- Fix the launcher not remembering EXE locations
- FIFA 21: Fix CEM not launching for "published" version of the tool

Alpha 10
- Detecting mod changes, only recompile if needed
- No longer loads .cache unless its needed to recompile mods
- If not recompiling mods, mod launch takes seconds rather than minutes
- Application Insights - Tracking of User inputs and mods - for me to know what people are using the tool for and if there are any bugs
- Discord Rich Presence (Discord will show you using the tool and playing the game with mods)
- FIFA 21: Added CEM (Career Player Stats Saver)

Alpha 9.10
- FIFA 21: Change compiler to use the "Original Size" from the Mod details rather than calculate on the fly (Speeds up the launch process)
- Make change to Mod Writer to correctly write the "Original Size" of the file / item
- MADDEN 21: Work still ongoing (nothing to note, still coding a dynamic TOC writer, almost all working!)

Alpha 9.9
- Fix an issue where the Tool was remaining open after closing all the windows
- Launcher now supports multiple games, you can now have a Madden 21 and FIFA 21 profile
- MADDEN 21: Fix an issue where the splashscreen example could not run from the launcher ("madden18" error)
- MADDEN 21: Improve Legacy support, moving away from Oodle to the game's standard LZ4 compression
- FIFA 21: Add "Inject Legacy into Other Tool" button back to Launcher screen
- FIFA 21: Add support for the most recent versions of *.fifamod files from the FIFA Editor Tool

Alpha 9.8.1
- Include latest caches

Alpha 9.8
- FIFA 21: Fix the issue where the Legacy Injection would not work after publishing on to other's PC. Sorry for taking so long with this! Took me a while to debug the issue =D

Alpha 9.6
- FIFA 21: Revert Legacy Injection to use old Injection first, then New, then Alternative.

Alpha 9.5
- When you edit an EBX, the Browsers now highlight the change instantly
- FIFA 21: Use 2 separate methods for Legacy Injection DLL (It will revert to the "old" method, if the "new" method fails)
- Ensure that all errors logged by compilers appear in the Launcher window log box

Alpha 9.4
- Added partial Madden 21 support. Legacy file editing has been enabled. (Only tested 1 or 2 files)

Alpha 9.3
- Single EXE compilation (there are less files where the program is installed)
- Fixed Converter to *.fifaproject
- Sdk Generator has been fixed for latest version of FIFA 21

Alpha 9
+ *.fbmod legacy mods now work will all EA title updates
+ Madden 21 partial support. All textures (and possibly legacy files) are editable, no export to mod option is available yet
+ EBX editing now has a comparison screen, so you can compare your modded files with unmodified files

Alpha 8.15
- Updated cache and SDK for EA Title Update 10th March 2021
- Removed mod caching for the time being (it was causing some systems to not detect new mods)
- Improvements to Madden 21 support (launcher still not working though)
- Includes changes and fixes from Alpha 14

Alpha 8.13
- Updated cache and SDK for EA Title Update 3rd March 2021
- Fixed an issue where you could not load a mod with legacy files changed from a previous version of the tool
- Improved legacy editing but still not perfect --- stay with *.lmod for now!

Alpha 8.12
- Fix support for Aranaktu's Live Editor (removed 2 hooks that were affecting the Live Editor and was not needed by the v2k4LegacyModSupport.dll)
- Updated cache and SDK for EA Title Update 23rd February 2021
- Removed save to *.fifamod from Editor (it never worked for some reason)
- Fixed an issue in backend of software that kept changing file hashes to incorrect numbers

Alpha 11

- Allowed legacy files to be included in fbmod files and saved to fbprojects
- Legacy files through fbmod will now still work even after a EA Title Update
- Reverted Data folder CAS/Catalog to use the entry rather than the parent (fixes a few entries that were not able to edited, for example crest_110581_0_0_color)
- Tested a few more face mods. Be aware that some facemods do not work even when using FIFA Editor Tool.




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